the remaining mainstay party members I hadn’t colored yet.

Yolei the Ranger and Jorma the Knight

next thing to do.. try to think up a good working title to tag this stuff with

fanelectricboogieloo:

………….

it’s not on the scale of detail that is Robocorn but ehh better get this done now than never. also man rip that Goblin beartrap avatar

thanks
yeah so much for that goblin (I think I was going to name her Blight)

his hair is all natural

fanelectricboogieloo:

………….

it’s not on the scale of detail that is Robocorn but ehh better get this done now than never. also man rip that Goblin beartrap avatar

thanks

yeah so much for that goblin (I think I was going to name her Blight)

his hair is all natural

rough doodles done recently. Some of these I polished and posted earlier, but most will probably go unused

fanelectricboogieloo:

fault-classic:

robocorn:

Warming up a new coloring style.
character is fault’s

Whoa, when did this happen? Thanks, robocorn! This is great!
This project isn’t called solipsis btw, that was an old idea that would probably have been a webcomic. It never got off the ground, so we’re cannibalizing some designs from it.
We ought to decide on at least a placeholder name to tag these posts about this project though…

Rip Solly piss it was easier to find art based on it than Effigies.
Man you have to swim through loads of mourning pictures to find a single bearded dwarf on tumblr.

oh my GOD I know right? It’s fucking impossible to gauge if anyone was actually INTERESTED in my friggin work because I picked a title that made it impossible to GOOGLE!
that’s part of why we have been hesitant to ascribe a name to our current project. want to make sure we pick something that won’t have the same identification problems as Effigies.
man, I didn’t even pick the name Effigies, it was actually suggested by someone on the Bay12 Forums. I’m sad I don’t remember who that was!

fanelectricboogieloo:

fault-classic:

robocorn:

Warming up a new coloring style.

character is fault’s

Whoa, when did this happen? Thanks, robocorn! This is great!

This project isn’t called solipsis btw, that was an old idea that would probably have been a webcomic. It never got off the ground, so we’re cannibalizing some designs from it.

We ought to decide on at least a placeholder name to tag these posts about this project though…

Rip Solly piss it was easier to find art based on it than Effigies.

Man you have to swim through loads of mourning pictures to find a single bearded dwarf on tumblr.

oh my GOD I know right? It’s fucking impossible to gauge if anyone was actually INTERESTED in my friggin work because I picked a title that made it impossible to GOOGLE!

that’s part of why we have been hesitant to ascribe a name to our current project. want to make sure we pick something that won’t have the same identification problems as Effigies.

man, I didn’t even pick the name Effigies, it was actually suggested by someone on the Bay12 Forums. I’m sad I don’t remember who that was!

yes, Effigies is DEAD and I killed it
I’m sorry the announcement occurred then but really I’m sure some people had already guessed I haven’t been working on it
It got to the point where, especially with the recent pages I’d been making, I realized how much of a corner I’d written myself into.
[[MORE]]
Effigies, as it was planned, was nowhere NEAR being finished. it was essentially just before the second half of a first act, of which there were three acts planned, each of which being longer and more involved with more prominent characters than the last.
and so much of it would depend on me basically asking the reader to ‘please put up with how stupid things and characters are being’.
it felt like I was betraying people’s expectations, talking about all this dwarfy stuff and adamantine and then turning around and like… no, it’s orichalcum, there are MULTIPLE god-like metals in the setting. oh and the blue sword? the one that Marcus picked up? It wasn’t adamantine either. it was something even stupider.
but back to the point, the most recent page I’d put out, where glowy reincarnated Josef crashes through the roof of his family’s house (WHICH I’M JUST INTRODUCING NOW instead of establishing where he lives and who his family is BEFOREHAND like a good writer). Josef had just recovered from touching a divine relic containing the power of a deity, and had undergone apotheosis - the elevation of someone to divine status.

now, that’s easy enough to explain to the reader right here. But explaining it within the comic, in a setting I’d created where gods are like, a forgotten ancient world thing that no one remembers in a meaningful capacity, would have been awkward as hell.
JOSEF doesn’t know he’s become a god, his parents don’t know what to make of what happened, so it’s a lot of people sitting around going DURR WHAT’S GOING ON and I have to draw a lot of confused faces.
this little interaction in Josef’s house is a microcosm of how difficult it was going to be to write THE ENTIRE SETTING’S reaction to the resurgence of a divine power.
and that was just the first of many ‘please put up with how stupid things and characters are being’ moments. at one point, a dwarf character (I forget if he was one of the Bakar dwarves who has appeared yet) was going to invent GUNS. can you fucking imagine? it would have turned into one of those really bad mods of dwarf fortress, man. oh, and there was going to be a christ figure as part of the background mythos. there’s a reason tolkein decided not to do that with his very very christian fantasy mythos, and that’s because it’s impossible for it to not turn into a parody of christianity.

yes, Effigies is DEAD and I killed it

I’m sorry the announcement occurred then but really I’m sure some people had already guessed I haven’t been working on it

It got to the point where, especially with the recent pages I’d been making, I realized how much of a corner I’d written myself into.

Read More

robocorn:

Warming up a new coloring style.
character is fault’s

Whoa, when did this happen? Thanks, robocorn! This is great!
This project isn’t called solipsis btw, that was an old idea that would probably have been a webcomic. It never got off the ground, so we’re cannibalizing some designs from it.
We ought to decide on at least a placeholder name to tag these posts about this project though…

robocorn:

Warming up a new coloring style.

character is fault’s

Whoa, when did this happen? Thanks, robocorn! This is great!

This project isn’t called solipsis btw, that was an old idea that would probably have been a webcomic. It never got off the ground, so we’re cannibalizing some designs from it.

We ought to decide on at least a placeholder name to tag these posts about this project though…

monster sketches, a sprite in progress

dump of sketches and pixel drawings from the past week

doing a lot of brainstorming for random encounters and such

this one didn’t take me very long. I’ve had Vito’s colour scheme and the design of his outfit pretty much finalized for some time. it’s fairly simple compared to the other characters, after all
the only things I hadn’t decided were minute details, like expression, proportion, and the exact styling and hue of his hair.
I think this design conveys well his role as the softest, least combat-capable person in the party, that being the trade-off for his extensive repertoire of exclusively defensive and healing-based spells.

this one didn’t take me very long. I’ve had Vito’s colour scheme and the design of his outfit pretty much finalized for some time. it’s fairly simple compared to the other characters, after all

the only things I hadn’t decided were minute details, like expression, proportion, and the exact styling and hue of his hair.

I think this design conveys well his role as the softest, least combat-capable person in the party, that being the trade-off for his extensive repertoire of exclusively defensive and healing-based spells.

well, mechanically, the idea is that the player character can stay at Inns and rest stops, and this saves the game, refreshes HP and MP, but also disbands all party members.
upon waking the player must then rebuild their party by recruiting any other adventurers also hanging around in the Inn before they set off on the next leg of the quest.

Different towns and Inns will have their own unique recruitable party members, but the five characters to the right of the protagonist seen above are mainstays, and are available at every Inn and rest-stop, as once you meet them and fulfill certain requirements, they begin traveling with you.
at some locations it would be possible to bring along Jorma, Isaac, and an armor-user who is unique to that area. but obviously not every area would have that available.
also, Anti-Paladin is a random encounter, not a party member.

well, mechanically, the idea is that the player character can stay at Inns and rest stops, and this saves the game, refreshes HP and MP, but also disbands all party members.

upon waking the player must then rebuild their party by recruiting any other adventurers also hanging around in the Inn before they set off on the next leg of the quest.

Different towns and Inns will have their own unique recruitable party members, but the five characters to the right of the protagonist seen above are mainstays, and are available at every Inn and rest-stop, as once you meet them and fulfill certain requirements, they begin traveling with you.

at some locations it would be possible to bring along Jorma, Isaac, and an armor-user who is unique to that area. but obviously not every area would have that available.

also, Anti-Paladin is a random encounter, not a party member.