monster sketches, a sprite in progress

dump of sketches and pixel drawings from the past week

doing a lot of brainstorming for random encounters and such

this one didn’t take me very long. I’ve had Vito’s colour scheme and the design of his outfit pretty much finalized for some time. it’s fairly simple compared to the other characters, after all
the only things I hadn’t decided were minute details, like expression, proportion, and the exact styling and hue of his hair.
I think this design conveys well his role as the softest, least combat-capable person in the party, that being the trade-off for his extensive repertoire of exclusively defensive and healing-based spells.

this one didn’t take me very long. I’ve had Vito’s colour scheme and the design of his outfit pretty much finalized for some time. it’s fairly simple compared to the other characters, after all

the only things I hadn’t decided were minute details, like expression, proportion, and the exact styling and hue of his hair.

I think this design conveys well his role as the softest, least combat-capable person in the party, that being the trade-off for his extensive repertoire of exclusively defensive and healing-based spells.

well, mechanically, the idea is that the player character can stay at Inns and rest stops, and this saves the game, refreshes HP and MP, but also disbands all party members.
upon waking the player must then rebuild their party by recruiting any other adventurers also hanging around in the Inn before they set off on the next leg of the quest.

Different towns and Inns will have their own unique recruitable party members, but the five characters to the right of the protagonist seen above are mainstays, and are available at every Inn and rest-stop, as once you meet them and fulfill certain requirements, they begin traveling with you.
at some locations it would be possible to bring along Jorma, Isaac, and an armor-user who is unique to that area. but obviously not every area would have that available.
also, Anti-Paladin is a random encounter, not a party member.

well, mechanically, the idea is that the player character can stay at Inns and rest stops, and this saves the game, refreshes HP and MP, but also disbands all party members.

upon waking the player must then rebuild their party by recruiting any other adventurers also hanging around in the Inn before they set off on the next leg of the quest.

Different towns and Inns will have their own unique recruitable party members, but the five characters to the right of the protagonist seen above are mainstays, and are available at every Inn and rest-stop, as once you meet them and fulfill certain requirements, they begin traveling with you.

at some locations it would be possible to bring along Jorma, Isaac, and an armor-user who is unique to that area. but obviously not every area would have that available.

also, Anti-Paladin is a random encounter, not a party member.

Nana, scholar of magic. She’s essentially in a ‘gifted kids’ program separate from the standard canon of magic in the setting. while equipped with more orthodox spells focusing on high damage and debuffs, she is also capable of healing, albeit in a roundabout way through item conjuration.
she hails from no noble background, and is the first of her family line to show magical potential.
we haven’t really fleshed out personalities 100% yet, beyond rough ideas about certain contexts. I couldn’t really give a concise personality description

Nana, scholar of magic. She’s essentially in a ‘gifted kids’ program separate from the standard canon of magic in the setting. while equipped with more orthodox spells focusing on high damage and debuffs, she is also capable of healing, albeit in a roundabout way through item conjuration.

she hails from no noble background, and is the first of her family line to show magical potential.

we haven’t really fleshed out personalities 100% yet, beyond rough ideas about certain contexts. I couldn’t really give a concise personality description

anybody can ship whoever
I probably ought to talk more about character roles in the story though, cause right now you’re just pairing up designs that have no characterization yet, one of which is probably just going to be a random encounter enemy :/

anybody can ship whoever

I probably ought to talk more about character roles in the story though, cause right now you’re just pairing up designs that have no characterization yet, one of which is probably just going to be a random encounter enemy :/

Issac carries a roll of jerky with him at all times? I mean I think that's Jerky?
Anonymous

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that’s a bedroll ya donut

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colour schemes are hard

quick doodles

quick doodles

I’ve wanted to draw up a colour scheme for this guy’s armour for a while now
considering how much it’s changed since the early iterations he’s based on, where it was mostly drab grey with red highlights

I’ve wanted to draw up a colour scheme for this guy’s armour for a while now

considering how much it’s changed since the early iterations he’s based on, where it was mostly drab grey with red highlights