Ashley’s design and colour scheme are subject to constant revision
brought back old hair style, unified blue hue throughout costume
fleshed out the design of people from his father’s homeland, they weren’t as defined in previous iterations of the character. his skin tone has changed to reflect this, which also makes his head look less weird as before his hair was kind of the same colour as his face :/

Ashley’s design and colour scheme are subject to constant revision

brought back old hair style, unified blue hue throughout costume

fleshed out the design of people from his father’s homeland, they weren’t as defined in previous iterations of the character. his skin tone has changed to reflect this, which also makes his head look less weird as before his hair was kind of the same colour as his face :/

Swords, monsters

A doodle. I really ought to crack open SAI so I can give these character designs some colour schemes

A doodle. I really ought to crack open SAI so I can give these character designs some colour schemes

Swords, a dragon

Two character designs I’ve been struggling at refining

Nana is a gifted student of magic undergoing tutelage with an emphasis on innovating new forms of spell casting.

Yolei is an experienced adventurer and a skilled outdoorsman whose combat abilities favour status ailments, evasion, and exploitation of weaknesses over raw power.

I’ve got an idea of what these characters do mechanically. We’ve just got to get more into story roles and characterization now…

two tank archetype party members

Isaac is a traveling sellsword with mismatched, hand-me-down armor. He specializes in physical combat and taking hits.

Jorma is a warrior of noble birth with expensive, tailor-made gear. She can cast spells, heal, and tank, but does not excel in any of these categories.

I think these came out way better than the last couple drawings I posted, which were honestly kind of stiff and awkward looking. These are at least slightly more dynamic

OH god my heart Fault it can't take it. sent a pm of my reaction.
Anonymous

Okay rumrusher

I appreciate all the fan art but like, it’s getting difficult to respond to it all! It’s at the point where like, my art blog is more your fan art submissions than my actual work ¯\_(ツ)_/¯

I think it’d be a better idea to, I dunno, post these on your own tumblr or something, right?

Latest revisions of some character designs, and some weapons

Ashley has changed considerably. Vito and Isaac (the fighter) have only minor tweaks.

Nana’s outfit has been overhauled somewhat to better fit current aesthetic, and still needs more work.

Latest revisions of some character designs, and some weapons

Ashley has changed considerably. Vito and Isaac (the fighter) have only minor tweaks.

Nana’s outfit has been overhauled somewhat to better fit current aesthetic, and still needs more work.

Orcs and goblins

I find a good way to iron out a design and trim off unnecessary bits is to draw it as small as possible

It forces you to decide what parts are most important and are worth keeping and what parts are superfluous fluff

Orcs and goblins

I find a good way to iron out a design and trim off unnecessary bits is to draw it as small as possible

It forces you to decide what parts are most important and are worth keeping and what parts are superfluous fluff

So going back through the your old sketches for more fanart ideas. I notice I was wrong about vito being The paladin and there was another who took his place. So uhh I guess Vito was just a cleric all along.ohwell hope to see Ms. Paladin work on.
Anonymous

The Vito character idea was a ‘paladin’ at one point. Kind of a… ‘Maiden protector’ character that was honestly a bad ripoff of Garl Vinland in a couple ways

Basically each new revision of the character gets less good at physical combat.

Those older ideas might end up somewhere though. Looking forward to fan art